![]() ![]() There are well over 100 swords, and there are about nine stances between them all. The viewpoint may have changed, but the combat has only gotten deeper than ever. Unlike past Way of the Samurai instalments, this plays with an overhead perspective to get a better view of the land. Eventually somebody has to draw their weapons and clash some blades. Racketeering and bossing around Dojima is only part of the fun of Katana Kami. This is more than just playing as a samurai - it has gamers playing as a mobster. It is morbidly satisfying to find a shockingly deep tycoon/business sim in a rogue-like action-RPG. With so many tough looking customers coming in for business, a timid debt collector just might hold off visiting. A clever ronin might just have to start a conflict between these factions as a means to boost the sales of weapons in the area. This means these guys need weapons, and Dojima happens to be the only blacksmith around. Katana Kami has a very curious feature centred on three factions within the town, and all of them are fighting for power. The sword smith's debt will always increase after every payment, and sometimes finding money inside of a magical tree just won't be enough. The longer anyone stays inside this tree, the likelihood of dying and losing everything increases, but also reaps the most rewards. Getting out alive means that you either: choose to escape, or risk going deeper, hoping to find the next exit. ![]() Each floor is rarely longer than a few minutes, and there are always various resources to collect, money to find, and benches to sharpen a few blades. Each floor is really just there to serve as a backdrop to survive and fight all manner of weird creatures, like ogres and undead. Inside of this tree are floors upon floors of randomly generated dungeons that manage to not feel tedious or exhausting, due to the focus being on intricate swordplay. This is where a bulk of the action and rogue gameplay comes into the game loop. Where Katana Kami divulges is how one goes about earning the money.Įvery night by the blacksmith's house is a magical tree that opens a portal to another realm. The smith's daughter ends up as collateral, and he depends entirely on the player-character to help him earn the money to pay the collector, who will show up in a few in-game days. The story begins with a vagabond swordsman wandering into town, and like always, some noble is pushing the working man around for some debt. Acquire has continued this franchise with Katana Kami: A Way of the Samurai Story, and with some bold choices, the experimentation has made it one of the better samurai titles around. Probably because the last was only given a digital release on the PlayStation 3, in a time before when downloading purchases was common. Long-time Way of the Samurai fans might not even be aware that the franchise is still alive.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |